Sunday, 5 February 2012
Thursday, 2 February 2012
Kimono Dress: WIP
Update on the samurai character, working on texturing parts of the dress at the moment.
Here's a quick update pic
I love this, spent so much time working on a design theme. Wanted to use the Sakura flowers at all costs, had a lot of wasted designs. Took a break from it to decide and finally settled on the above one.
Still need to add some more cloth pieces, making them are simple enough.
Bye for now, will post more renders of the sword and model with textures later on.
Here's a quick update pic
I love this, spent so much time working on a design theme. Wanted to use the Sakura flowers at all costs, had a lot of wasted designs. Took a break from it to decide and finally settled on the above one.
Still need to add some more cloth pieces, making them are simple enough.
Bye for now, will post more renders of the sword and model with textures later on.
Thursday, 26 January 2012
Mega-Gorilla model WIP
Started working on a fantasy/mecha Gorilla character. Here's what it looks like
The modelling part is almost done as you can see, still the part of detailing the body and arms/legs remain.
Thinking of turning it into a mecha model or something with huge guns on its back and a full body armor equipped to it.
It wont be a normal Gorilla thats for sure XD
Labels:
3d gorilla,
aj,
ape,
gorilla,
gorilla model
Sunday, 1 January 2012
Tygor modelling/texturing part all done ....
Tygor modelling and texturing all completed, hurrah!!
Working on the lighting and comping a BG with the model. Here's a WIP ....
Working on the lighting and comping a BG with the model. Here's a WIP ....
Lighting is a pain though, I really hate long render times. Need to adjust the the above comp maybe blur it and add rim lights and some noise to make it look more integrated. Thinking of turning it into a movie poster, titled
"THE RISE OF TYGOR"
You gotta admit its a good idea for a movie XD
While modelling this, I ended up imagining a back story of the character, wonder why I did that
And Oh! Yeah
HAPPY NEW YEAR Y'ALL
Thursday, 1 December 2011
WIP: Tygor rendered image
Rendered image of Tygor in spotlight
Rendered in passes since I can get control over what the BG would look like. The model isnt smoothed so the bump map details aren't popping out.
Have to check out the Reflection pass and Specular pass, those would make a huge difference to the scene in terms of details.
Thinking the BG should be a Rocky Background, this can be achieved with Procedural texturing.
Hopefully the fully Smoothed model will look a lot better, Peace guys will add more stuff used in it later.
Its looking Ok-ish I am not entirely satisfied by it, still a lot of work could be done on the texture and colors. Moving the arms from the default T-pose ruined the texture.
not finished with this post will edit later......
Edit: Added the remaining textures & this is what looks like. Rendered in passes since I can get control over what the BG would look like. The model isnt smoothed so the bump map details aren't popping out.
Have to check out the Reflection pass and Specular pass, those would make a huge difference to the scene in terms of details.
Thinking the BG should be a Rocky Background, this can be achieved with Procedural texturing.
Hopefully the fully Smoothed model will look a lot better, Peace guys will add more stuff used in it later.
Labels:
3d model,
3d tiger,
body model,
tygor,
warrior
Wednesday, 30 November 2011
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