Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

Sunday, 1 January 2012

Tygor modelling/texturing part all done ....

Tygor modelling and texturing all completed, hurrah!!
Working on the lighting and comping a BG with the model. Here's a WIP ....
Lighting is a pain though, I really hate long render times. Need to adjust the the above comp maybe blur it and add rim lights and some noise to make it look more integrated. Thinking of turning it into a movie poster, titled
"THE RISE OF TYGOR"
You gotta admit its a good idea for a movie XD
While modelling this, I ended up imagining a back story of the character, wonder why I did that
And Oh! Yeah
HAPPY NEW YEAR Y'ALL 


Thursday, 27 October 2011

Work In Progress

Modelling a fusion char, cross between a tiger and a human, something like Thunder cats but with a bit more animal elements. Modelling is not done yet, the body and face are looped & ready for animation.


Have to model teeth (I have no idea how to do that atm) & change the face around a bit. Not unwrapped yet(probably start in 2-3 days), thinking of applying/painting Tiger texture to it & do some sculpting in Zbrush for finer details (although I am a zbrush beginner).
Havent seen the polycount yet, rarely pay attention to that. It came out better than I imagined but still the face looks mellow, need a more evil look.
I have no idea what I should make it wear, since its my own imaginary character with no references, I am still banging my head on it XD
More updates will come soon also more imaginary characters.

Sunday, 23 October 2011

3D is da BEST

I joined the multimedia career thinking of becoming a 2D designer and use to hate 3D back in the day XP, Now I cant get enough of 3D modelling, texturing and lighting. 
In my free time all I can think about is 3D, looking at real life objects and trying to visualize how I would model them in 3D. 
One of my best 3D render so far
I was a beginner modelling in Max so the poly count is huge, didnt make any efforts to keep the count down...hehe XP
Procedural textures where applied, still suck at unwrapping.