Thursday, 26 January 2012

Mega-Gorilla model WIP

Started working on a fantasy/mecha Gorilla character. Here's what it looks like
The modelling part is almost done as you can see, still the part of detailing the body and arms/legs remain.
Thinking of turning it into a mecha model or something with huge guns on its back and a full body armor equipped to it.
It wont be a normal Gorilla thats for sure XD

Sunday, 1 January 2012

Another quick update!!

Modelling a female character is going smoothly here's the WIP
Stuck on the texturing the skin part, just started it. I will change the design of the kimono after a while, this looks cool for now. Have modeled a katana for it, will post renders of it some time later.

Tygor modelling/texturing part all done ....

Tygor modelling and texturing all completed, hurrah!!
Working on the lighting and comping a BG with the model. Here's a WIP ....
Lighting is a pain though, I really hate long render times. Need to adjust the the above comp maybe blur it and add rim lights and some noise to make it look more integrated. Thinking of turning it into a movie poster, titled
"THE RISE OF TYGOR"
You gotta admit its a good idea for a movie XD
While modelling this, I ended up imagining a back story of the character, wonder why I did that
And Oh! Yeah
HAPPY NEW YEAR Y'ALL 


Thursday, 1 December 2011

WIP: Tygor rendered image

Rendered image of Tygor in spotlight 
Its looking Ok-ish I am not entirely satisfied by it, still a lot of work could be done on the texture and colors. Moving the arms from the default T-pose ruined the texture.
not finished with this post will edit later......
Edit: Added the remaining textures & this is what looks like. 


Rendered in passes since I can get control over what the BG would look like. The model isnt smoothed so the bump map details aren't popping out.
Have to check out the Reflection pass and Specular pass, those would make a huge difference to the scene in terms of details.
 Thinking the BG should be a Rocky Background, this can be achieved with Procedural texturing.
Hopefully the fully Smoothed model will look a lot better, Peace guys will add more stuff used in it later.

Wednesday, 30 November 2011

Wow! December is here!!!

Wow December is here!!
Another 10 days till submission plus its cold and Christmas is fast approaching.

Tuesday, 15 November 2011

Tygor textured almost .... hehe


Color map and bump map are done,now to work on specular, wont take long though. Texture was painted in PS, seams were a handful to fix. But most of the seams gonna be hidden under the armor, clothes etc.
Modelling of jaw completed, not the best but it will do, will post an image of it soon.

Wednesday, 9 November 2011

Update on Tygo =D

Work is going on at full throttle.
I ended doing the texturing by myself, havent finished though, seams are visible =( 
All my friends are too laid back and dont take stuff seriously, disappointing. 
Thinking of adding a normal map from zbrush and hiding the seams in Bodypaint. Also fur how da'eff do I add that, my minds exploding right now.
 Gah! tons of stuff to do, hopefully my PC can handle them XP