Thursday, 3 January 2013
Tuesday, 14 August 2012
My youtube channel
My youtube channel at www.youtube.com/joelishe
You can find turntable videos of all the 3D models that I am working on & have completed.
All some tries on 3D animation.
You can find turntable videos of all the 3D models that I am working on & have completed.
All some tries on 3D animation.
Sunday, 10 June 2012
Tuesday, 17 April 2012
Sunday, 1 April 2012
Wednesday, 28 March 2012
Dai update of SpiderXWoman
Picked up on modelling of the SpiderXWomen model after abandoning it for a while & kinda rushed through as ideas kept on flowing in.
Here's a AO-WIP render
Its still not completed yet a few more things or eye to add and then it will head towards unwrapping.
Planning on sculpting and adding a normal map for bump feature, but havent gotten used to sculpting yet.
Labels:
3d model,
3d spider,
half spider,
half woman,
spider,
spider woman
Friday, 23 March 2012
Thompson 1928 Sub-Machine gun model
Working on a Thompson 1928 Sub-Machine gun, modelling part done, texturing almost done.
Pretty satisfied with it, also cooked up a cool indoor scene for it.
Default metallic texture applied to it in the pic. Unwrapping was a pain, but it all worked out cool-ly.
Will post an update of the Samurai girl warrior model in the coming week. Things are going pretty fast at the moment. Ahaha!! Sometimes I wish time would stop just for me.
Pretty satisfied with it, also cooked up a cool indoor scene for it.
Default metallic texture applied to it in the pic. Unwrapping was a pain, but it all worked out cool-ly.
Will post an update of the Samurai girl warrior model in the coming week. Things are going pretty fast at the moment. Ahaha!! Sometimes I wish time would stop just for me.
Sunday, 5 February 2012
Thursday, 2 February 2012
Kimono Dress: WIP
Update on the samurai character, working on texturing parts of the dress at the moment.
Here's a quick update pic
I love this, spent so much time working on a design theme. Wanted to use the Sakura flowers at all costs, had a lot of wasted designs. Took a break from it to decide and finally settled on the above one.
Still need to add some more cloth pieces, making them are simple enough.
Bye for now, will post more renders of the sword and model with textures later on.
Here's a quick update pic
I love this, spent so much time working on a design theme. Wanted to use the Sakura flowers at all costs, had a lot of wasted designs. Took a break from it to decide and finally settled on the above one.
Still need to add some more cloth pieces, making them are simple enough.
Bye for now, will post more renders of the sword and model with textures later on.
Thursday, 26 January 2012
Mega-Gorilla model WIP
Started working on a fantasy/mecha Gorilla character. Here's what it looks like
The modelling part is almost done as you can see, still the part of detailing the body and arms/legs remain.
Thinking of turning it into a mecha model or something with huge guns on its back and a full body armor equipped to it.
It wont be a normal Gorilla thats for sure XD
Labels:
3d gorilla,
aj,
ape,
gorilla,
gorilla model
Sunday, 1 January 2012
Tygor modelling/texturing part all done ....
Tygor modelling and texturing all completed, hurrah!!
Working on the lighting and comping a BG with the model. Here's a WIP ....
Working on the lighting and comping a BG with the model. Here's a WIP ....
Lighting is a pain though, I really hate long render times. Need to adjust the the above comp maybe blur it and add rim lights and some noise to make it look more integrated. Thinking of turning it into a movie poster, titled
"THE RISE OF TYGOR"
You gotta admit its a good idea for a movie XD
While modelling this, I ended up imagining a back story of the character, wonder why I did that
And Oh! Yeah
HAPPY NEW YEAR Y'ALL
Thursday, 1 December 2011
WIP: Tygor rendered image
Rendered image of Tygor in spotlight
Rendered in passes since I can get control over what the BG would look like. The model isnt smoothed so the bump map details aren't popping out.
Have to check out the Reflection pass and Specular pass, those would make a huge difference to the scene in terms of details.
Thinking the BG should be a Rocky Background, this can be achieved with Procedural texturing.
Hopefully the fully Smoothed model will look a lot better, Peace guys will add more stuff used in it later.
Its looking Ok-ish I am not entirely satisfied by it, still a lot of work could be done on the texture and colors. Moving the arms from the default T-pose ruined the texture.
not finished with this post will edit later......
Edit: Added the remaining textures & this is what looks like. Rendered in passes since I can get control over what the BG would look like. The model isnt smoothed so the bump map details aren't popping out.
Have to check out the Reflection pass and Specular pass, those would make a huge difference to the scene in terms of details.
Thinking the BG should be a Rocky Background, this can be achieved with Procedural texturing.
Hopefully the fully Smoothed model will look a lot better, Peace guys will add more stuff used in it later.
Labels:
3d model,
3d tiger,
body model,
tygor,
warrior
Wednesday, 30 November 2011
Tuesday, 15 November 2011
Wednesday, 9 November 2011
Update on Tygo =D
Work is going on at full throttle.
I ended doing the texturing by myself, havent finished though, seams are visible =(
All my friends are too laid back and dont take stuff seriously, disappointing.
Thinking of adding a normal map from zbrush and hiding the seams in Bodypaint. Also fur how da'eff do I add that, my minds exploding right now.
Gah! tons of stuff to do, hopefully my PC can handle them XP
I ended doing the texturing by myself, havent finished though, seams are visible =(
All my friends are too laid back and dont take stuff seriously, disappointing.
Thinking of adding a normal map from zbrush and hiding the seams in Bodypaint. Also fur how da'eff do I add that, my minds exploding right now.
Gah! tons of stuff to do, hopefully my PC can handle them XP
Friday, 4 November 2011
Spanish football stuff
Made some stuff based on the Spanish colors during the world cup in 2010. Still cant believe how the 'effing awesomely won that. I was rooting for them since 2006... lol.
When I first got my PC one of the first games I was introduced to was Pro-Evolution Soccer 2004, I used to play exhibition matches between national teams and for some reason I always got good results with Spain, even though they werent a major force back then. Became a fan of their team and style of play since then =D
*these were done in Photoshop
When I first got my PC one of the first games I was introduced to was Pro-Evolution Soccer 2004, I used to play exhibition matches between national teams and for some reason I always got good results with Spain, even though they werent a major force back then. Became a fan of their team and style of play since then =D
*these were done in Photoshop
Thursday, 3 November 2011
Unwrapping a female body
Was thinking of doing unwrapping for the Tiger model, but had to postpone that & unwrap the female body that I had with me, as an assignment.
This is the model I have been working on for quite sometime, progress is slow as I cant decide what to add for clothing'n stuff. I think the hair turned out great. Found a pretty awesome way for modelling long braided hair, thanks to some net searching.
Here's what the unwrap looks like ...
I am pretty sure I got few parts right. Lots of stretch near the chest area, gah!! I dont wanna create a seam there. The model is gonna be clothed so I wouldnt worry too much.
I am really bad at painting in PhotoShop, I am worried about how I am gonna paint the skin the way my instructor did.
Thinking maybe I should get my friend to do it, whose interested in PS painting. Gah! But as a modeller I feel other guys wouldnt do justice to my models =(.
I am growing attached to my models T_T* sniff
This is the model I have been working on for quite sometime, progress is slow as I cant decide what to add for clothing'n stuff. I think the hair turned out great. Found a pretty awesome way for modelling long braided hair, thanks to some net searching.
Here's what the unwrap looks like ...
I am pretty sure I got few parts right. Lots of stretch near the chest area, gah!! I dont wanna create a seam there. The model is gonna be clothed so I wouldnt worry too much.
I am really bad at painting in PhotoShop, I am worried about how I am gonna paint the skin the way my instructor did.
Thinking maybe I should get my friend to do it, whose interested in PS painting. Gah! But as a modeller I feel other guys wouldnt do justice to my models =(.
I am growing attached to my models T_T* sniff
Monday, 31 October 2011
Happy Halloween and ...
Happy Birthday to myself XD. Yeah it falls on Halloween, but no one celebrates that where I came from, though I take pride in the fact that my Birthday falls on that day.
Now for the business, updates for my Halloween scary model will be coming up soon. Down with cold so I dont feel like doing any modelling work. Learned how to unwrap a face today much, much easier than unwrapping in 3Ds Max.
Now for the business, updates for my Halloween scary model will be coming up soon. Down with cold so I dont feel like doing any modelling work. Learned how to unwrap a face today much, much easier than unwrapping in 3Ds Max.
Saturday, 29 October 2011
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