Monday, 31 October 2011

Happy Halloween and ...

Happy Birthday to myself XD. Yeah it falls on Halloween, but no one celebrates that where I came from, though I take pride in the fact that my Birthday falls on that day.
Now for the business, updates for my Halloween scary model will be coming up soon. Down with cold so I dont feel like doing any modelling work. Learned how to unwrap a face today  much, much easier than unwrapping in 3Ds Max.

Saturday, 29 October 2011

Spider body shell

Modelling a tank like spider kinda thing, will attach a female torso to the hollow end. Still WIP since didnt have a good enough female head model for usage. Will update this soon with the female torso.
Poly count is huge no thanks to the legs XP

Thursday, 27 October 2011

Work In Progress

Modelling a fusion char, cross between a tiger and a human, something like Thunder cats but with a bit more animal elements. Modelling is not done yet, the body and face are looped & ready for animation.


Have to model teeth (I have no idea how to do that atm) & change the face around a bit. Not unwrapped yet(probably start in 2-3 days), thinking of applying/painting Tiger texture to it & do some sculpting in Zbrush for finer details (although I am a zbrush beginner).
Havent seen the polycount yet, rarely pay attention to that. It came out better than I imagined but still the face looks mellow, need a more evil look.
I have no idea what I should make it wear, since its my own imaginary character with no references, I am still banging my head on it XD
More updates will come soon also more imaginary characters.

Sunday, 23 October 2011

3D is da BEST

I joined the multimedia career thinking of becoming a 2D designer and use to hate 3D back in the day XP, Now I cant get enough of 3D modelling, texturing and lighting. 
In my free time all I can think about is 3D, looking at real life objects and trying to visualize how I would model them in 3D. 
One of my best 3D render so far
I was a beginner modelling in Max so the poly count is huge, didnt make any efforts to keep the count down...hehe XP
Procedural textures where applied, still suck at unwrapping.

Wednesday, 19 October 2011

Busy!!

Busy with stuff lately, lots of 3D models and texturing works in progress.
But on the good side HALLOWEEN's coming up as so is something else =P
I'll be posting my WIP's soon, so of anyone actually reads this stuff stay tuned.

Monday, 17 October 2011

Hi! I am AJ

I am a trainee designer, not much of experience. But I have been drawing for quite a while. Not the best artist around but I like what I do.
Above is one of my first digital drawing, kinda crappy I know XD
But I just wanted to show what I started from.